This week we are exploring several technologies, and looking at how they can potentially be used in the classroom and in the library.
Robots
I have always enjoyed seeing robots in the movies, like R2D2 and Wall-e. I have also seen automobile production lines and warehouse picking operations powered with robotics. Robots in the classroom or the library is a new concept for me. I don't have any hands on experience with anything comparable to a robot, so it is a stretch for me to come up with ideas for their use.
I was impressed with the robot videos we viewed. Musio seems to be promising, but is apparently still being developed. Musio seems like it would be great for those who want to learn a new language, but do so privately. It would be useful in foreign language classes, or with ESL students. I like that it is called a "conversation partner" that can interact with kids, as well as allowing them to gain programming skills. I also like the fact that Musio can be programmed with jokes and a sense of humor. A robot that farts is definitely an ice breaker. I can see learning connections with special needs children. Students who are not comfortable interacting with others, could safely interact with Musio, and learn in the process.
Cheery, the robot that helps distract kids during painful moments, is awesome. I love that this robot has movement as well as voice, and can even high five. I can see having robots for teaching robotics, in connection with a library makerspace or special program. I can also see a robot, perhaps named Dewey, who resides at the circulation desk. This robot can help answer questions that students may have. If a student comes up to the circulation desk with a question that Dewey has the answer for, the library staff can say "just ask Dewey!"
Coding
I haven't had very much experience with coding. Back in the olden days, I remember learning DOS, and having to write some simple commands and programs just to perform necessary computer functions. HTML, however, is a new language to me. I've noticed it when embedding objects into this blog, or into my website. In this blog space, I would switch back and forth from compose to html, and would edit the size of the embedded object within the code.
I do like the idea of involving children in simple coding at an early age. Not all children will grow up to be computer programmers, but all children need to learn decision making and problem solving skills. Coding and debugging will give them an opportunity to do both. Coding events are a good way to expose children to fun STEM applications.
I had no idea that there were so many coding related games, toys, and apps available, even starting at the preschool age.
Daisy the Dinosaur,
Scratch, Jr., and
Kodable are all apps that can be loaded onto I-pads in the classroom or in the library, to help children learn to code. Kids are always wanting to play video games. Why not let them, with coding related videos at
Code.org. This site seems to have a lot of fun tutorials on coding. One even involves Anna and Elsa, from
Frozen.
Another way to bring coding into the library is to plan an
Hour of Code event. Your event will help celebrate computer science education week, which is December 7-13. Every child that participates will spend an hour learning to code with fun, stimulating tutorials. Coding is empowering, and it is our job to help empower students. I definitely plan to host this event in my future library.
3-D Printing
I enjoyed playing with
Tinkercad during this past week, and designing my own 3D object. Learning to use the online CAD program was challenging, but also rewarding, when my object was complete. I believe that students would enjoy learning this technology, especially when they know that their object can be printed on a 3D printer, when they are complete. Beyond high school, most students will not work with 3 dimensional coordinate systems, or even 3 dimensional measurements, but some will. All students should have the opportunity to be exposed to these technologies.
This week's readings highlighted the fact that before you get a 3-D printer for your library, you need to do plenty of research, and have a plan in place. You need to prepare for your 3D printer before it arrives. Here are some take-a-ways from the readings:
- Decide what the purpose is for getting a 3D printer. What are you going to produce, and who will be producing it? Choose your 3D printer based on your production needs and ease of use. Make sure that the machine you get will be able to bring your designs to life. Obviously, you need to consider your budget as well, but don't let that be your only determinant.
- Once you choose a machine, research the specifications and quirks of that machine. Make sure that you have people in place that can maintain, support, and upgrade the printer, as needed. If not, you may have to choose a different printer. Also, stock up on supplies that you will need for the printer, before it arrives. Don't let your printer be like a new toy on Christmas morning that comes with no batteries, and you can't play with it.
- Introduce the technology before the printer arrives. All of the library staff and other "first users" as well as students, need to get familiar with the cad programs, and how they work. Once you know what you are doing, consider offering Tinkercad classes for students.
- Check out Thingiverse for some ready made designs to use when the machine first arrives.
- Involve students every step of the way. Let them (the tech-savvy students)be the ones to set the printer up and print the first design.
- Put the 3-D printer in a highly visible location. This printer is a novelty, and will attract the most interest where it can be seen by the most students.
I hope to have a 3D printer in my library, someday. Beyond the technology club and other hi-tech users, I can see this as a way to bring 3 dimensional technology to a great number of users. If students can design and witness something being made, something that will be useful to them, that they can show off with pride, they will embrace this technology, and learning. I think the key to its' success, as part of the library program, will be student and staff involvement. I can see 3D printers being used to attract students to the makerspace and the library program, in general.